AI Insights · Timothy · October 2022
Top 5 First Person Games on iOS in France: Q3 2022 Performance
Discover the performance trends of the top 5 first-person games on iOS in France during Q3 2022, including weekly downloads, revenue, and active users.
In the third quarter of 2022, the top five first-person games on iOS in France showcased varied performance trends across weekly downloads, revenue, and active users. Here's a detailed look at how each game fared during this period.
Call of Duty®: Mobile experienced notable fluctuations in weekly revenue, starting the quarter at around $91.7K and dipping to approximately $52.6K in the first week of July. The game saw a peak revenue of about $93.8K in early August before stabilizing around $73.6K by the end of September. Weekly downloads for the game showed a gradual increase from 13.9K at the start of the quarter to a peak of 19.8K in mid-August, before settling at 14.3K in the last week of September. Active users also saw an upward trend, beginning at 206.8K and reaching 258.5K by the end of the quarter.
Chapters: Interactive Stories maintained a relatively stable weekly revenue, starting at $15.9K and peaking at $20.7K mid-August, before ending the quarter at $15.0K. The game saw a significant spike in downloads in mid-August, reaching 8.4K, but later declined to 2.3K by the end of September. Active users followed a similar trend, peaking at 42.3K in mid-August and decreasing to 29.7K by the end of the quarter.
Fishing Clash: Sport Simulator had a varied revenue stream, starting at $12.2K and peaking at $17.6K in early August. By the end of September, revenue had dropped to $14.3K. Downloads saw a notable increase in late July, peaking at 4.6K, but fell to 479 by the end of September. Active users also saw a rise in late July, reaching 7.8K, before declining to 3.1K by the end of the quarter.
Cooking Madness-Kitchen Frenzy demonstrated consistent performance in weekly revenue, starting at $10.2K and maintaining around $9.1K throughout the quarter. Downloads peaked at 8.6K in mid-August but decreased to 3.0K by the end of September. Active users showed a steady increase, starting at 64.1K and peaking at 80.4K in late August, before settling at 77.1K by the end of the quarter.
Minecraft had a relatively stable revenue, starting at $6.9K and peaking at $10.2K in early August, before ending the quarter at $6.7K. Downloads saw minor fluctuations, peaking at 1.5K in mid-August and ending at 895 in the last week of September. Active users remained stable, starting at 73.9K and peaking at 87.4K in late August, before settling at 70.1K by the end of the quarter.
These insights highlight the dynamic performance of top first-person games on iOS in France during Q3 2022. For more detailed insights and data, visit Sensor Tower.